Did some calendar thingy with HTML5, PHP, JavaScript, jQuery Mobile and databases as a course project.
tisdag 15 januari 2013
torsdag 20 december 2012
Imposter
Imposter is an app that lets you post on Facebook and Twitter. Utilizing the Facebook SDK for Android and the Twitter4J Java library.
tisdag 11 december 2012
onsdag 28 november 2012
OpenGL ES 2.0 with Android and something about Virtual Buffer Objects (VBO)
Feels great to go back to university studies after a summer hiatus! In this post I'm playing around with OpenGL or more specific OpenGL ES 2.0 which is a subset of OpenGL for embedded systems. OpenGL and computer graphics is a quite daunting topic to delve into, but I'm dissecting it bit for bit...
I did put together this demo Android application just to see some basic stuff like translating, scaling and rotating in action.
FloatBuffer dataBuffer = FloatBuffer.wrap(data);
// create the buffer object and get a handle to it
IntBuffer buffer = IntBuffer.allocate(1);
GLES20.glGenBuffers(1, buffer);
int bufferObject = buffer.get(0);
// bind bufferObject to the GL_ARRAY_BUFFER
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufferObject);
// allocates memory and copy data over to OpenGL memory
GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, data.length * 4, dataBuffer, GLES20.GL_STATIC_DRAW);
// cleanup
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
I did put together this demo Android application just to see some basic stuff like translating, scaling and rotating in action.
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| OpenGL ES Demo |
How to create and use Virtual Buffer Objects (VBOs) under Android.
Beginning with Android 2.2 (API Level 8), the framework supports the OpenGL ES 2.0 API specification according to the documentation but API Level 8 seems to be missing some functions in order to use VBOs so make sure that you are using at least API Level 9.initialize phase
float[] data = {...};FloatBuffer dataBuffer = FloatBuffer.wrap(data);
// create the buffer object and get a handle to it
IntBuffer buffer = IntBuffer.allocate(1);
GLES20.glGenBuffers(1, buffer);
int bufferObject = buffer.get(0);
// bind bufferObject to the GL_ARRAY_BUFFER
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufferObject);
// allocates memory and copy data over to OpenGL memory
GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, data.length * 4, dataBuffer, GLES20.GL_STATIC_DRAW);
// cleanup
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
rendering phase
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufferObject);
GLES20.glEnableVertexAttribArray(...);
GLES20.glVertexAttribPointer(...);
GLES20.glDrawArrays(...);
onsdag 7 november 2012
Fridge
A small prototype app I made for a course project. I kinda let you manage your food items in your refrigerator with an expiration date and food quality warning system.
onsdag 24 oktober 2012
fredag 10 augusti 2012
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